This site is used to communicate information about course information with those students enrolled in Animation and Graphic Design courses at Little Elm High School.
All assignments will be posted to each individuals class page. Check this site daily for your daily work as well as for any announcements that need to be made.
Click on your class in the Drop-down menu above or in the Categories menu to the right for your assignments and announcements.
Feel free to check out some of our student work by looking through the STUDENT BLOGS section of the site or by visiting our class YouTube page.
Objective: Apply knowledge of tools and techniques in Maya to create a 3D model of a character using reference images.
Method: We will work through the process of creating a character model of a simple penguin in class. We will learn to import images to use for reference in our project. We will use numerous tools in Maya to create our model.
Turn In: When finished with your penguin, use the snipping tool to capture multiple images from different angles with your edges visible on the mesh. I want to see your edge flow. Post the images to your blog.
Continue working on developing your modeling skills in Maya.
Use the Pluralsight videos to master the proper steps in modeling a basic low-poly building. This will be an exercise in developing and adding onto the skills that you attained in the last tutorial. We will also begin discussing modeling in this tutorial.
Post progress snips to your blog every Wednesday and Friday as you work through the videos. Make sure to write brief descriptions for each post that contains which steps, techniques, and tools that you utilized that day.
Objective: work on becoming more familiar and comfortable with modeling tools in Maya
Method: Follow the below tutorials to master the proper steps in modeling a basic humanoid character.The videos are in an older version of Maya, but most of the tools are the same. In video 3 you will use the bridge tool instead of the append tool to join the fingers to the rest of the hand.
Turn In: Post daily progress snips to your blog as you work through the videos. Make sure to write brief descriptions for each post that contains which steps, techniques, and tools that you utilized that day.
Objective: Discover what Rigid and Soft bodie dynamics are and how they work in animation.
Method: Dynamics are a very in-depth and complex process. The following tutorials will introduce you to Rigid and Soft bodies. Work through them, but also learn as much as you possibly can about the other types of dynamics to help you with your future projects.
Post progress snaps every other day. When complete, post finished playblasts to your blog. Watch video to that shows how to create a Playblast below.
The students will use layers, layer adjustments, magnetic lasso, lasso, magic wand, quick mask and quick selection tools to edit an object in Photoshop.
Students will take a simple black and white image and add some color to it to create a wonderful emphasis effect or to breathe new life into an old, worn out image. This will give us some great work with masks as well as modifying selections and working with Adjustments. Other tools used will be the magnetic lasso, quick selection tool, and magic wand tool.
Objective: Develop a solid understanding of the core features available in Maya and learn its User Interface (UI) and how to navigate within the three-dimensional space.
Method: Use the “Getting Started with Maya” Unit using the Spartan Videos shared with you in google drive. These videos will help you discern the Maya UI and gain an understanding of how to navigate the space, create projects, and perform functions using some of Maya’s core tools.
Turn In: Use the snipping tool to captures images of you working along with the video. Explain what you have learned while following along with the tutorial. Minimum of 4 to 6 complete and coherent sentences.
Your task is to create a short stop-motion film about any subject you like. You may work in pairs or individually to complete this project. The outcome should be as professional as possible. Familiarize yourself with recent award-winning stop motion films to get an idea of the quality of work being done. Also ensure that you pay close attention to the marking guide so you know exactly what you need to do/include to gain maximum marks.
Your animation should be between 30 seconds. You must include at least two characters. It need not be a humanoid, in fact, it might be more interesting if you use an inanimate object instead, but overall you should be able to demonstrate a range of animation principles and timing with your project. You must demonstrate the 3 animation principles in your work.