Maya: Modeling from a Source Image

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Objective:
Apply knowledge of tools and techniques in Maya to create a 3D model of a character using reference images.

Method:
We will work through the process of creating a character model of a simple penguin in class. We will learn to import images to use for reference in our project. We will use numerous tools in Maya to create our model.

Turn In:
When finished with your penguin, use the snipping tool to capture multiple images from different angles with your edges visible on the mesh. I want to see your edge flow. Post the images to your blog.

Hard-Surface Modeling-Creating a Low-Poly Building

low-poly-game-building-maya-2229-v1

Objective:

Continue working on developing your modeling skills in Maya.

Method:

Use the Pluralsight videos to master the proper steps in modeling a basic low-poly building. This will be an exercise in developing and adding onto the skills that you attained in the last tutorial. We will also begin discussing modeling in this tutorial.

Turn In:

Post progress snips to your blog every Wednesday and Friday as you work through the videos. Make sure to write brief descriptions for each post that contains which steps, techniques, and tools that you utilized that day.

MODELING A SIMPLE HUMAN CHARACTER

Objective:
work on becoming more familiar and comfortable with modeling tools in Maya

Method:
Follow the below tutorials to master the proper steps in modeling a basic humanoid character.The videos are in an older version of Maya, but most of the tools are the same. In video 3 you will use the bridge tool instead of the append tool to join the fingers to the rest of the hand.

PART 01:
https://www.youtube.com/embed/k6K0KmFmThE?rel=0

PART 02:
https://www.youtube.com/embed/7OpdZ6FjXx8?rel=0

PART 03:
https://www.youtube.com/embed/b4mjrsbBF6g?rel=0

PART 04:
https://www.youtube.com/embed/Vm9BB6jD52U?rel=0

Turn In:
Post daily progress snips to your blog as you work through the videos. Make sure to write brief descriptions for each post that contains which steps, techniques, and tools that you utilized that day.

Rigid and Soft Bodies

Objective:
Discover what Rigid and Soft bodie dynamics are and how they work in animation.

Method:
Dynamics are a very in-depth and complex process. The following tutorials will introduce you to Rigid and Soft bodies. Work through them, but also learn as much as you possibly can about the other types of dynamics to help you with your future projects.

Post progress snaps every other day. When complete, post finished playblasts to your blog. Watch video to that shows how to create a Playblast below.

How to create a Playblast

Photoshop: Colorize

Objective

The students will use layers, layer adjustments, magnetic lasso, lasso, magic wand, quick mask and quick  selection tools to edit an object in Photoshop.

Method

Students will take a simple black and white image and add some color to it to create a wonderful emphasis effect or to breathe new life into an old, worn out image. This will give us some great work with masks as well as modifying selections and working with Adjustments. Other tools used will be the magnetic lasso, quick selection tool, and magic wand tool. 

Resources

Colorize Soldier Instructions

Video 1: Save Project as Photoshop file
Video 2: Magic Wand
Video 3: Magnetic Lasso
Video 4: Quick Mask
Video 5: Fix a Mask

An Introduction to Autodesk Maya

Objective:
Develop a solid understanding of the core features available in Maya and learn its User Interface (UI) and how to navigate within the three-dimensional space.

Method:
Use the “Getting Started with Maya” Unit using the Spartan Videos shared with you in google drive. These videos will help you discern the Maya UI and gain an understanding of how to navigate the space, create projects, and perform functions using some of Maya’s core tools.

Turn In:
Use the snipping tool to captures images of you working along with the video. Explain what you have learned while following along with the tutorial. Minimum of 4 to 6 complete and coherent sentences.

Graphic Design 1 Blogs

Parker Allen

Camden Baldwin

Jenniya Brooms

Patterson Burroughs

Robert Carlyle

Omarion De La Cruz

Bridgitte Fernandez

Abrahan Gallo

Sasha Glauser

James Kang’oroti

Hunter Leggett

Paxton Markheim

Casey Matlock

Kyndall Musteen

Alexa Nieto Arellano

Daniela Nunez

Ethan Parrott

Ayden Perez

Cindy Rangel Lozano

Sam Rodriguez

Ryan Rose

Kohan Sexton

Kellen Tasby

Stop Motion

Objective

After this lesson, students will be able to:

  • define and give examples of stop motion animation
  • create their own stop motion animation

Method

Your task is to create a short stop-motion film about any subject you like.
You may work in pairs or individually to complete this project. The outcome
should be as professional as possible. Familiarize yourself with recent
award-winning stop motion films to get an idea of the quality of work being
done. Also ensure that you pay close attention to the marking guide so you
know exactly what you need to do/include to gain maximum marks.

Your animation should be between 30 seconds. You must include at least two characters. It need not be a humanoid, in fact, it might be more interesting if you use an inanimate object instead, but overall you should be able to demonstrate a range of
animation principles and timing with your project. You must demonstrate the 3 animation principles in your work.

Resources

Stop Motion Animation Story board

Camera, Iphone

Objects/Clay/Toys etc…

VIDEOS TO HELP

Creating Stop Motion in Photoshop Tutorial

Examples:

12 Principles of Animation

Objective:

The student will review and apply the 12 Principles of Animation.

Method:

Work through teacher led discussion to identify and act out the 12 principles of animation.

Turn In:

The students will take notes and create a blog post. 

Create a new post on your blog that contains a definition, video example, and explanation of how the video clip you chose represents each of the 12 principles of animation.

Resources: