Objective: Apply knowledge of tools and techniques in Maya to create a 3D model of a character using reference images. Method: We will work through the process of creating a character model of a simple penguin in class. We will learn to import images to use for reference in our project. We will use numerous … Continue reading Maya: Modeling from a Source Image
Author: LEHS Lobo Design & Animation
Hard-Surface Modeling-Creating a Low-Poly Building
Objective: Continue working on developing your modeling skills in Maya. Method: Use the Pluralsight videos to master the proper steps in modeling a basic low-poly building. This will be an exercise in developing and adding onto the skills that you attained in the last tutorial. We will also begin discussing modeling in this tutorial. Turn … Continue reading Hard-Surface Modeling-Creating a Low-Poly Building
MODELING A SIMPLE HUMAN CHARACTER
Objective:work on becoming more familiar and comfortable with modeling tools in Maya Method:Follow the below tutorials to master the proper steps in modeling a basic humanoid character.The videos are in an older version of Maya, but most of the tools are the same. In video 3 you will use the bridge tool instead of the … Continue reading MODELING A SIMPLE HUMAN CHARACTER
Rigid and Soft Bodies
Objective:Discover what Rigid and Soft bodie dynamics are and how they work in animation. Method:Dynamics are a very in-depth and complex process. The following tutorials will introduce you to Rigid and Soft bodies. Work through them, but also learn as much as you possibly can about the other types of dynamics to help you with … Continue reading Rigid and Soft Bodies
Photoshop: Colorize
Objective The students will use layers, layer adjustments, magnetic lasso, lasso, magic wand, quick mask and quick selection tools to edit an object in Photoshop. Method Students will take a simple black and white image and add some color to it to create a wonderful emphasis effect or to breathe new life into an old, … Continue reading Photoshop: Colorize
An Introduction to Autodesk Maya
Objective:Develop a solid understanding of the core features available in Maya and learn its User Interface (UI) and how to navigate within the three-dimensional space. Method:Use the “Getting Started with Maya” Unit using the Spartan Videos shared with you in google drive. These videos will help you discern the Maya UI and gain an understanding … Continue reading An Introduction to Autodesk Maya
3rd PD. Principles Blogs
Graphic Design 1 Blogs
Parker Allen Camden Baldwin Jenniya Brooms Patterson Burroughs Robert Carlyle Omarion De La Cruz Bridgitte Fernandez Abrahan Gallo Sasha Glauser James Kang'oroti Hunter Leggett Paxton Markheim Casey Matlock Kyndall Musteen Alexa Nieto Arellano Daniela Nunez Ethan Parrott Ayden Perez Cindy Rangel Lozano Sam Rodriguez Ryan Rose Kohan Sexton Kellen Tasby
Stop Motion
Objective After this lesson, students will be able to: define and give examples of stop motion animationcreate their own stop motion animation Method Your task is to create a short stop-motion film about any subject you like.You may work in pairs or individually to complete this project. The outcomeshould be as professional as possible. Familiarize … Continue reading Stop Motion
12 Principles of Animation
Objective: The student will review and apply the 12 Principles of Animation. Method: Work through teacher led discussion to identify and act out the 12 principles of animation. Turn In: The students will take notes and create a blog post. Create a new post on your blog that contains a definition, video example, and explanation … Continue reading 12 Principles of Animation