Objective: Apply knowledge of tools and techniques in Maya to create a 3D model of a character using reference images.
Method: We will work through the process of creating a character model of a simple penguin in class. We will learn to import images to use for reference in our project. We will use numerous tools in Maya to create our model.
Turn In: When finished with your penguin, use the snipping tool to capture multiple images from different angles with your edges visible on the mesh. I want to see your edge flow. Post the images to your blog.
Continue working on developing your modeling skills in Maya.
Method:
Use the Pluralsight videos to master the proper steps in modeling a basic low-poly building. This will be an exercise in developing and adding onto the skills that you attained in the last tutorial. We will also begin discussing modeling in this tutorial.
Turn In:
Post progress snips to your blog every Wednesday and Friday as you work through the videos. Make sure to write brief descriptions for each post that contains which steps, techniques, and tools that you utilized that day.
Objective: work on becoming more familiar and comfortable with modeling tools in Maya
Method: Follow the below tutorials to master the proper steps in modeling a basic humanoid character.The videos are in an older version of Maya, but most of the tools are the same. In video 3 you will use the bridge tool instead of the append tool to join the fingers to the rest of the hand.
Turn In: Post daily progress snips to your blog as you work through the videos. Make sure to write brief descriptions for each post that contains which steps, techniques, and tools that you utilized that day.
Your task is to create a short stop-motion film about any subject you like. You may work in pairs or individually to complete this project. The outcome should be as professional as possible. Familiarize yourself with recent award-winning stop motion films to get an idea of the quality of work being done. Also ensure that you pay close attention to the marking guide so you know exactly what you need to do/include to gain maximum marks.
Your animation should be between 30 seconds. You must include at least two characters. It need not be a humanoid, in fact, it might be more interesting if you use an inanimate object instead, but overall you should be able to demonstrate a range of animation principles and timing with your project. You must demonstrate the 3 animation principles in your work.
The student will review and apply the 12 Principles of Animation.
Method:
Work through teacher led discussion to identify and act out the 12 principles of animation.
Turn In:
The students will take notes and create a blog post.
Create a new post on your blog that contains a definition, video example, and explanation of how the video clip you chose represents each of the 12 principles of animation.
Objective: Identify and discuss important people and events that played a role in the development of animation.
Method: Introduction through teacher led discussion, view multiple shorts that have impacted the industry throughout history.
Turn In: Choose either a noted animator or character from the world of animation and create a 3-5 slide presentation over their impact/importance on the development of the industry. Include information about their life, career, studio affiliations, and overall impact.
Save the presentation in PDF format and post to your blog. These will not be presented in class.