AI: Squirrel & Nut Log (At Home Learners)

Objective:

The student will be introduced to some key fundamentals for working in the application. The fundamentals include:

  1. Creating, editing, and saving a New Document
  2. Drawing shapes using the shape tools (Rectangle, Ellipse, etc..)
  3. Editing shapes using the selection and direction selection tool
  4. Applying and editing color using’s Fill color tools, and swatches panel.
  5. Applying and editing stroke size and colors to an object
  6. Working within layers, isolating layers
  7. Working and editing Type font, size, and color
  8. Creating shapes using the Shape Builder tool
  9. Creating shapes using the Curvature tool
  10. Transforming objects using Selection tool, Direct selection tool, Eraser tool, and Shape Builder tool
  11. Working with symbols
  12. Creating and Editing Gradients
  13. Placing and transforming an image using image trace
  14. Applying, editing, and using the paint brush
  15. Applying alignments to artwork
  16. Working with stylizing effects like drop shadow.

Method:

Using the Adobe Illustrator CIB: Squirrel & Nut instructions and assets that is available in Canvas. The student will complete the Squirrel & Nut logo that is pictured above.

Then the student will Export the logo as a .png file and post it to their blog with a 4-6 sentence summary detailing their learned outcomes.

The Bouncing Ball (At Home Learners)

ballfinal

Objective:

I can apply learned skills in Animate CC and demonstrate a basic principle of animation to create the illusion of a ball bouncing across the stage

Method:

Following the tutorial videos, students will create a bouncing ball effect using the animation principle of Squash and Stretch. I will also demonstrate my ability to use the Onion Skin feature in Animate CC. 

Resources

Part 1
Part 2

AE: Animating with Music

Objective:

Gain a working understanding of the After Effects User Interface and the art of Motion Graphics.

Method:

Work through the provided course on www.pluarlsight.com to learn the basic fundamentals of After Effects CC by adding animation to text and syncing to music.

Turn In:

Post screen snips at least every other day to your blog as you progress through the course. Give a summary of work completed since last blog post.

Resources

Go to CANVAS to download and extract your media files.

Create Your Own Multiple Me

Objective

The student will take the photoshop skills they have learned in the Multiplicity Assignment and create their own multiple me photo.

Requirements:

1 subject: Could be a sibling, a parent, friend, any family member really or yourself

3-5 poses 

2 of the poses should be interacting with each other.

Be Creative

Resources

This video is to help in case you run into some issues with aligning your picture in photoshop. 

 

 

Examples:

SAMSUNG CAMERA PICTURES

okamultiplicity

Orr Multiple Me

 

 

Animate CC: Controlling the Camera

BOTH ANIMATION 1 and 2 will do Animate CC.

Objective:

In this lesson, you’ll learn how to do the following:
• Understand the kinds of motion that are best animated
with the Camera tool.
• Activate the camera.
• Hide or reveal the camera.
• Pan, rotate, and zoom the camera.
• Create depth with the Layer Depth panel.
• Attach layers to the camera to keep them independent
of camera motion.
• Apply color effects to the camera.

Animate CC Files and Assets are loaded on Google Classroom. The folder will need to be downloaded and unzipped.

Animate CC can be downloaded from self service.

Multiple Me

Objective

Actually creating an illusion in Photoshop requires planning and strategy before executing the final project. In this assignment you will be creating the
illusion of a single person occupying and interacting with themselves in a single scene.

Method

Using the videos below and the resources found in Google Classroom, put together a Photo where you have cloned the subject into five different poses.

Resources

Google Classroom

Lighting Challenges

Objective:
Work on texturing and lighting a pre-modeled scene to create a high quality rendered still.

Method:
Download the Natural_History.ma scene from Google Classroom. Save the Lighting Challenges folder. Use creativity to make the scene come to life. The scene needs to have textures and appropriate lighting.

Render the completed project out in HD540 and post to your blog.

Turn In:
Post progress to your blog daily explaining what you have done that day. When finished, render your scene in high quality and post to your blog. Explain the choices you made with your textures and lights you chose to use and explain WHY you made those decisions. Final render should be posted and submitted to your blog by March 13th

Character Animator: Southpark

Objective

The student will become familiar with the animation process in Adobe Character Animator CC. They will learn how to Import assets, sync Adobe Illustrator and Rig the character for animation. Additionally, the student will use the Triggers and Lip Sync functions to sync their puppets movements and voice recordings to the animation.

Keywords to know:

Vizemes

Key Frames

Frames Per Second (fps)

Behaviors (Dragger, Face, Lip Sync, Eye Gaze, Physics, Transform, Triggers)

Tools (Selection too, Hand tool, Zoom tool, Handle tool, Stick tool, Push Pin tool, Dragger tool, Dangle tool)

Method

Using the Southpark Character the student created in Adobe Illustrator, the student will work through the tutorials posted above to learn the Adobe Character Animator software. When finished, the student will then work as a part of a group of 2 or 3, and create a 1 minute cartoon. This includes story boarding, and script writing. 

The following must be visible in the cartoon:

  1. Import two or more characters into the same scene
  2. Import assets like a background.
  3. Show that character is properly constructed (no floating parts)
  4. Model use of three non-speaking mouth
  5. Model use of 11 speaking mouths (vizemes)
  6. Model use of the dragger tool
  7. Model use of the trigger feature
  8. 1 minute in length minimum. It can be longer.

 

Show use of the dragger tool

Show use of the trigger feature

Sync a voice recording

 

Illustrator Mastery Lesson: Create a Southpark Character in your likeness

southpark character

Objective

The students will demonstrate their mastery of standard graphic design tools in Adobe Illustrator by creating a original work with 70% accuracy. The students will also demonstrate their ability to group and organize their work to maintain a clean and efficient work space. 

Method

In order to accomplish the objective, the student will use a source image to create a Southpark character in their own likeness using the tools they learned in the previous Hippo and Ninja assignments.  The students will create layers and groups compatible with Character Animator CC so that their new avatar can be animated in a future date. 

Resources

Southpark Avatar Website

Character Animator Cheat Sheet

Turn-In

Post  before and after progress snips every Wednesday and Friday to your blog as you work through the building of your character. Make sure to write brief descriptions for each post that contains which steps, techniques, and tools that you utilized that day.